POV-Ray : Newsgroups : povray.programming : ATT: POV team and everyone - POV4 design proposal : Re: ATT: POV team and everyone - POV4 design proposal Server Time
28 Jul 2024 20:26:32 EDT (-0400)
  Re: ATT: POV team and everyone - POV4 design proposal  
From: Christopher James Huff
Date: 14 Jan 2002 12:53:13
Message: <chrishuff-35D73D.12535614012002@netplex.aussie.org>
In article <7h654usqsfq6ift9jn75vftm32jhtnt695@4ax.com>,
 W?odzimierz ABX Skiba <abx### [at] babilonorg> wrote:

> I say it is simple to code. I did such patch for my own. Clone is slower then
> copy. The reason is another transformation for every intersection test. When
> object is large CSG then it can save memory. But intersection test is so much
> slower then (becouse of complex CSG). I found it not worth. It has sense only
> for meshes.

What about bicubic patches, height fields, and isosurfaces?

Hmm, I wonder if a "deep copying" version of the mesh object could 
render faster in some scenes, at the cost of extra memory...probably not 
worth it.

-- 
 -- 
Christopher James Huff <chr### [at] maccom>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.