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In article <7h654usqsfq6ift9jn75vftm32jhtnt695@4ax.com>,
W?odzimierz ABX Skiba <abx### [at] babilon org> wrote:
> I say it is simple to code. I did such patch for my own. Clone is slower then
> copy. The reason is another transformation for every intersection test. When
> object is large CSG then it can save memory. But intersection test is so much
> slower then (becouse of complex CSG). I found it not worth. It has sense only
> for meshes.
What about bicubic patches, height fields, and isosurfaces?
Hmm, I wonder if a "deep copying" version of the mesh object could
render faster in some scenes, at the cost of extra memory...probably not
worth it.
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Christopher James Huff <chr### [at] mac com>
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