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In article <3dcbd378@news.povray.org>, Warp <war### [at] tagpovrayorg>
wrote:
> Actually the patch uses internally trace() to get the intersection points
> with the surface (or at least the patch which I made does). :)
Well, it uses the functions that the trace() POV-SDL function uses (the
intersection methods accessed through the Intersect() macro). The
Trace() function in the source code does something else, and there is no
trace(). I know you know this, I'm just clearing it up for others.
> In fact, I first made the tesselation with pov-SDL with the exact same
> principles as the patch itself, but it was really, really slow, which was
> the reason I decided to make it as a patch.
Hmm, sounds interesting...did you ever release the POV version? It might
be useable on a more modern machine.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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