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In article <3A6B3E85.303666C0@peak.edu.ee>, Margus Ramst
<mar### [at] peakeduee> wrote:
> Couldn't it be done as an extension of the light_groups philosophy?
> E.g. if the the camera ray hits an object that is not in the camera's
> "world group" the intersection is discarded; a portal would (among
> other things) redefine the camera's group id, so further testing
> along this ray is done for a different "world group".
I think that would slow down the rendering of the world being directly
rendered, possibly by a lot. It also would probably lead to some highly
confusing multi-world files.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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