POV-Ray : Newsgroups : povray.binaries.images : Basket-weaving (fun with spline objects) : Re: Isosurface - isotree0012.jpg (1/1) Server Time
13 Jul 2025 00:41:31 EDT (-0400)
  Re: Isosurface - isotree0012.jpg (1/1)  
From: Chris Huff
Date: 27 Oct 2000 17:31:22
Message: <chrishuff-327230.16342127102000@news.povray.org>
In article <8FDAB812Aseed7@204.213.191.228>, ing### [at] homenl (ingo) 
wrote:

> Is it mathematically possible to somehow turn a L-system in to a 
> function, usable for an Isosurface?

Yes, in the same way as for any other object...an L-system simply tells 
how to put the pieces together. Your question is a bit like asking if 
there is a way to mathematically turn a macro that generates a complex 
object file into an isosurface function.


> What if you create a splines from an L-system, where the splines go from 
> the startpoint to every endpoint including all intermediate knots on the 
> path. Use this collection of splines for sweeps of blobs.

The spline step seems unnecessary, it should be easy to just make blob 
components. It shouldn't be extremely difficult to make an include file 
that can parse L-systems, at least not for someone who knows how to use 
them. I have played around with them a little, but have no idea how the 
more complex ones work.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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