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In article <3a0e1888@news.povray.org>, "GrimDude"
<gri### [at] netzerocom> wrote:
> Yes, but it appears to function normally. Right? I mean, you're trying to
> tell me this is not how it is done? :(
It only appears to work correctly in your scene because you don't try to
do anything but put it in the scene. Try typing:
object {EuroSun translate x*2}
object {EuroSun translate y*2}
object {EuroSun translate z*2}
You will get a zero-radius sphere at < 2, 0, 0>, < 0, 2, 0>, and < 0, 0,
2>, and one glow which is completely unaffected by all the EuroSun
objects.
It lets you put it in the #declare statement, but *it does not declare
the glow*!
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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