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In article <3A077C3D.C5606AE0@nigels.com>, nig### [at] nigelscom wrote:
> Of course it would be useful for 3.1, but by the time you've
> done all the POV glue in C++, you're left with two things:
> The parser, and the raytracing code.
Oh, you are talking about releasing the parser code separately from the
POV core? I was talking about a library for creating .pov files, not
reading them. I plan on starting such a project, someday...
> And really, it's only the parser (and control of it) that
> differentiates POV.
A lot of people (including me) would disagree with you...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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