POV-Ray : Newsgroups : povray.programming : Object oriented POV scene language? : Re: Object oriented POV scene language? Server Time
28 Jul 2024 18:20:30 EDT (-0400)
  Re: Object oriented POV scene language?  
From: Chris Huff
Date: 8 Nov 2000 17:50:34
Message: <chrishuff-2F67F6.17503808112000@news.povray.org>
In article <3A077C3D.C5606AE0@nigels.com>, nig### [at] nigelscom wrote:

> 	Of course it would be useful for 3.1, but by the time you've
> 	done all the POV glue in C++, you're left with two things:
> 	The parser, and the raytracing code. 

Oh, you are talking about releasing the parser code separately from the 
POV core? I was talking about a library for creating .pov files, not 
reading them. I plan on starting such a project, someday...


> And really, it's only the parser (and control of it) that 
> differentiates POV.

A lot of people (including me) would disagree with you...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.