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In article <3a6353dd$1@news.povray.org>, "David C" <dav### [at] sat net>
wrote:
> I know about how the objects are rendered. I was thinking of using the
> glut library so that it would be platform independent. I really havn't
> put too much thought into this. It's just a really neat idea I had that I
> may or may not write.
Hmm...if you use the GLUT library, you gain platform independance (you
will only need to recompile for most platforms), but it kind of limits
you...I don't think you can combine GLUT with platform-dependant
interfaces, and GLUT was mainly designed for tests and demos. Maybe a
GLUT interface, but make sure you keep the GLUT-dependant code well
separated and provide plenty of ways to use other platform-specific
interfaces instead.
And GLUT still won't help you render many POV primitives...julia
fractals, for instance.
And what extent of previewing were you thinking of? An immediate preview
of each frame and writing those results to the output file, or rendering
all frames (without displaying) and displaying them all at once? For
stills, a way to move camera and lights around without reparsing the
file? (that last one could be really platform/GLUT dependant...)
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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