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In article <3C4### [at] skynet be>,
Fabien Mosen <fab### [at] skynet be> wrote:
> Don't forget this : hightlights are just a quick simulation of
> blurred reflection you see in real life. If your object is
> highly reflective (polished metal), don't use highlights,
> and use "reflect_metallic".
"reflect_metallic" is from MegaPOV, for POV 3.5 put "metallic" in the
reflection {} block.
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Christopher James Huff <chr### [at] mac com>
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