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In article <39D4BF73.3A275524@skynet.be>, Fabien Mosen
<fab### [at] skynet be> wrote:
> Here's an idea for a (simple, I think) texturing feature. It would
> give the ability to adjust resulting rgb values where they are
> produced (essentially in pigments and textures). Example :
I have thought of making a variation of the color_matrix filter that
would work on pigments...but I wasn't sure if it would be useful enough
for the effort. Other filters could be done too...blurring, color space
conversions, etc...much of the same stuff available in post_process
filters. Kind of like an enhanced waveform applied to colors instead of
pattern values...
BTW, another thing in the same interesting-but-maybe-not-useful
category: waveform lists for patterns. Basically, it would allow you to
specify a sequence of waveform transformations instead of a single
one...it would be implemented as just another waveform type.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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