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In article <3a956b79@news.povray.org>, Geoff Wedig
<wed### [at] darwinepbicwruedu> wrote:
> Ok, now I'm confused. Does that mean light only exists after the object,
> that the light rays don't exist in the space between light and object, but
> come from the object?
Exactly. All areas that would be in the shadow of the projected_through
object are illuminated. You would just use a copy of the portal object
as the projected_through object, and transform copies of the necessary
light_sources to appear through the portal object as if they were on the
other end.
> > The ordinary focal blur should work fine, though...it would just make
> > your scene even slower.
>
> Yeah, and I've found that the sampling menthods don't give good results,
> IMO. But maybe for a final render with *lots* of samples...
You can almost eliminate the grainyness if you use the right settings,
but it is slow...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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