POV-Ray : Newsgroups : povray.binaries.images : WIP: Door into Summer : Re: WIP: Door into Summer Server Time
19 Aug 2024 06:24:22 EDT (-0400)
  Re: WIP: Door into Summer  
From: Chris Huff
Date: 22 Feb 2001 15:58:27
Message: <chrishuff-28CF21.15573322022001@news.povray.org>
In article <3a956b79@news.povray.org>, Geoff Wedig 
<wed### [at] darwinepbicwruedu> wrote:

> Ok, now I'm confused.  Does that mean light only exists after the object,
> that the light rays don't exist in the space between light and object, but
> come from the object?

Exactly. All areas that would be in the shadow of the projected_through 
object are illuminated. You would just use a copy of the portal object 
as the projected_through object, and transform copies of the necessary 
light_sources to appear through the portal object as if they were on the 
other end.


> > The ordinary focal blur should work fine, though...it would just make 
> > your scene even slower.
> 
> Yeah, and I've found that the sampling menthods don't give good results,
> IMO.  But maybe for a final render with *lots* of samples...

You can almost eliminate the grainyness if you use the right settings, 
but it is slow...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.