POV-Ray : Newsgroups : povray.binaries.scene-files : Platonic solids : Re: Platonic solids Server Time
2 Sep 2024 10:17:35 EDT (-0400)
  Re: Platonic solids  
From: Christopher James Huff
Date: 15 Jan 2002 19:51:01
Message: <chrishuff-28BB44.19520015012002@netplex.aussie.org>
In article <3C435D07.A990D0EA@sw-tech.com>, Deaken <dwy### [at] sw-techcom> 
wrote:

> I am an almost-decent Forth programmer.  I find the overlap between
> factoring code in Forth nicely similar to building POV scenes out of
> primitives.  I try to use Forth's "simplify as much as possible, and
> remove everything that can be removed" strategy as often as I can.

I've never seen any Forth code...what's it like?


> > The .hqx files can be expanded using "stuffit". You can find this
> > program on the web.
> 
> Yes, I used to be a Mac person.  I recognize the file type.  I once had
> a toolkit for such files that worked on unix, but I am having a hard
> time finding it again.

StuffIt does work on Unix, it runs on Mac OS X. ;-)
Ok, I'm assuming that's not quite what you had in mind...though if you 
want, I could make a .tgz of the files for you, just send them to me.
BTW, what are you using now? Your X-Mailer header says Win95, which I 
assume is incorrect...


> [I've actually got a problem relating to that, but I'm not sure if
> povray.programming is the right place, or if it should go in
> povray.newusers.  It involves translating something from C to a macro. 
> It's rather nasty.]

Sounds like an interesting problem, povray.advanced-users might be a 
better place...
povray.programming is more for discussion of the program source code 
than the scene language.

-- 
 -- 
Christopher James Huff <chr### [at] maccom>


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