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In article <3C435D07.A990D0EA@sw-tech.com>, Deaken <dwy### [at] sw-tech com>
wrote:
> I am an almost-decent Forth programmer. I find the overlap between
> factoring code in Forth nicely similar to building POV scenes out of
> primitives. I try to use Forth's "simplify as much as possible, and
> remove everything that can be removed" strategy as often as I can.
I've never seen any Forth code...what's it like?
> > The .hqx files can be expanded using "stuffit". You can find this
> > program on the web.
>
> Yes, I used to be a Mac person. I recognize the file type. I once had
> a toolkit for such files that worked on unix, but I am having a hard
> time finding it again.
StuffIt does work on Unix, it runs on Mac OS X. ;-)
Ok, I'm assuming that's not quite what you had in mind...though if you
want, I could make a .tgz of the files for you, just send them to me.
BTW, what are you using now? Your X-Mailer header says Win95, which I
assume is incorrect...
> [I've actually got a problem relating to that, but I'm not sure if
> povray.programming is the right place, or if it should go in
> povray.newusers. It involves translating something from C to a macro.
> It's rather nasty.]
Sounds like an interesting problem, povray.advanced-users might be a
better place...
povray.programming is more for discussion of the program source code
than the scene language.
--
--
Christopher James Huff <chr### [at] mac com>
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