POV-Ray : Newsgroups : povray.unofficial.patches : Glows can't be the last thing in a scene??? : Re: Glows can't be the last thing in a scene??? Server Time
2 Sep 2024 02:15:21 EDT (-0400)
  Re: Glows can't be the last thing in a scene???  
From: Chris Huff
Date: 11 Nov 2000 06:09:55
Message: <chrishuff-24733B.06100211112000@news.povray.org>
In article <3a0cca1d@news.povray.org>, "GrimDude" 
<gri### [at] netzerocom> wrote:

> You know, I'd like believe you. :)
> I'm right in the middle of an overnight render, or I'd double check.
> 
> What I did was:
>    #declare EuroSun = object { glow { location.... } sphere {0,0}}
> then:
>    object { EuroSun }
> finally I redundantly added:
>    light_source {(same location)....looks_like {EuroSun}}
> and I swear it rendered a glow.

Of course it did, this line:
#declare EuroSun = object { glow { location.... } sphere {0,0}}
Puts a glow in your scene and declares a sphere variable named EuroSun. 
This line:
object { EuroSun }
Then uses that variable to make a sphere. Since there is already a glow 
in that position, you don't notice that it doesn't put a glow there. If 
you tried making multiple copies of EuroSun or attempted to translate 
it, it wouldn't have worked.
I've managed to get glows to attach to objects correctly, but haven't 
worked out glow declaration yet. You still can't declare glows(though I 
might be able to add that before the next release), and objects that 
have glows attached don't act properly when copied.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.