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In article <3a0cca1d@news.povray.org>, "GrimDude"
<gri### [at] netzerocom> wrote:
> You know, I'd like believe you. :)
> I'm right in the middle of an overnight render, or I'd double check.
>
> What I did was:
> #declare EuroSun = object { glow { location.... } sphere {0,0}}
> then:
> object { EuroSun }
> finally I redundantly added:
> light_source {(same location)....looks_like {EuroSun}}
> and I swear it rendered a glow.
Of course it did, this line:
#declare EuroSun = object { glow { location.... } sphere {0,0}}
Puts a glow in your scene and declares a sphere variable named EuroSun.
This line:
object { EuroSun }
Then uses that variable to make a sphere. Since there is already a glow
in that position, you don't notice that it doesn't put a glow there. If
you tried making multiple copies of EuroSun or attempted to translate
it, it wouldn't have worked.
I've managed to get glows to attach to objects correctly, but haven't
worked out glow declaration yet. You still can't declare glows(though I
might be able to add that before the next release), and objects that
have glows attached don't act properly when copied.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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