POV-Ray : Newsgroups : povray.general : Blurred reflections : Re: Blurred reflections Server Time
19 Nov 2024 00:39:07 EST (-0500)
  Re: Blurred reflections  
From: Christopher James Huff
Date: 7 Jul 2002 14:43:24
Message: <chrishuff-1BF970.13410007072002@netplex.aussie.org>
In article <3d275fb4@news.povray.org>, "Paragon" <use### [at] hostcom> wrote:

> I am experimenting with using blurred reflections and am using the method
> Warp lists in his PovQandT on his web site.  But rendering with this
> technique takes an extremely long time to render.  What other proven
> techniques are there to create blurred reflections (that are preferrably
> faster to render)?
> 
> ...too bad POV-Ray doesn't support blurred reflections like MegaPOV does

MegaPOV uses the same basic technique, except that it just randomly 
jitters the rays. The averaged texture method is slower if you compare 
by the number of blur rays cast, but you usually don't need as many 
samples because the rays aren't purely random, and it is much more 
flexible: it can be used to simulate different shapes of bumps or ridges 
on the surface. It might be possible to make a patch that has the same 
flexibility but is as optimized as possible, it would be a bit more work 
than the MegaPOV blur but it is possible.

-- 
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.