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In article <01c01690$aa7b8fa0$ae1ba1d0@mk>, "CreeD" <meshe@nqi.net>
wrote:
> See attached pic. Notice the superellipsoid doesn't show up?
> How can I fix this without changing the lighting of the scene
> dramatically?
As someone else mentioned, that is a lot of code to demonstrate a simple
problem. You could have trimmed it down to a simple checkered plane and
your superellipsoid.
As for your problem:
superellipsoid {<0, 0>
This may be a problem later. According to the POV-Ray documentation,
"The roundedness value Round determines the roundedness of the edges and
has to be greater than zero and smaller than one."
This isn't your real problem, though. The problem is here:
texture {T_Wood1}
finish {phong 1 phong_size 300} <---this makes a new texture layer!
I assume you tried to change the finish of the T_Wood1 texture, but what
you really did was make a layered texture, putting a different finish on
the second layer, which used the default texture for it's pigment and
normal. Since the default pigment is opaque black, your superellipsoid's
wood texture gets covered up with a black texture using the finish you
specified.
To change the finish of the T_Wood1 texture, you need to put the new
finish *inside* the texture block:
texture {T_Wood1
finish {phong 1 phong_size 300}
}
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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