POV-Ray : Newsgroups : povray.unofficial.patches : feature request : Re: feature request Server Time
1 Sep 2024 20:22:19 EDT (-0400)
  Re: feature request  
From: Chris Huff
Date: 1 Nov 2000 06:24:07
Message: <chrishuff-1B8A57.06271301112000@news.povray.org>
In article <39FF45E7.3A076D7B@yahoo.com>, ryan constantine 
<rco### [at] yahoocom> wrote:

> distant light a la lightwave.  i'm told that lightwave has a light
> source called distant light.  it acts like the sun as all of its rays
> are parallel.  you specify the angle in relation to the horizontal plane
> and voila, parallel light from a distance.  i think this would be much
> easier than making a cylindrical light with the parallel and/or orient
> keywords.  has this been thought of before?  am i in left field?

How is specifying "parallel" and a "point_at" vector so difficult? And 
how is this "distant light" feature any different? And why are you 
trying to use a cylinderical light source? Just use a point source for 
the sun...
And "orient" doesn't have anything to do with parallel light_sources, it 
only affects area lights.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.