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In article <39FF45E7.3A076D7B@yahoo.com>, ryan constantine
<rco### [at] yahoo com> wrote:
> distant light a la lightwave. i'm told that lightwave has a light
> source called distant light. it acts like the sun as all of its rays
> are parallel. you specify the angle in relation to the horizontal plane
> and voila, parallel light from a distance. i think this would be much
> easier than making a cylindrical light with the parallel and/or orient
> keywords. has this been thought of before? am i in left field?
How is specifying "parallel" and a "point_at" vector so difficult? And
how is this "distant light" feature any different? And why are you
trying to use a cylinderical light source? Just use a point source for
the sun...
And "orient" doesn't have anything to do with parallel light_sources, it
only affects area lights.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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