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In article <3c913ee9$1@news.povray.org>, "Tek" <tek### [at] evilsuperbraincom>
wrote:
> I confess I have no idea how your box approach is working. The way
> I'd suggest doing a regular octahedron is with plane intersections
> like this:
...snip...
> 8 planes to describe an 8 sided solid :)
Note that POV has no idea how to bound this, so it is completely
unbounded...POV will test against it for every ray traced. This isn't
much of a problem just for one, but if you use a large number of them
you should use an appropriate bounded_by statement.
You could also use an intersection of 2 or more boxes, which might be
faster and won't need manual bounding as badly...POV will be able to
come up with a bounding box, just not a perfect one.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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