POV-Ray : Newsgroups : povray.newusers : Assigning different textures to triangles in a mesh : Re: Assigning different textures to triangles in a mesh Server Time
5 Sep 2024 00:19:23 EDT (-0400)
  Re: Assigning different textures to triangles in a mesh  
From: Christopher James Huff
Date: 9 Sep 2002 09:24:25
Message: <chrishuff-1AC4CA.09235309092002@netplex.aussie.org>
In article <pan### [at] attnet>,
 "Mark M. Wilson" <mrm### [at] attnet> wrote:

> and it worked like that!  Why does it let me use a color identifier as a
> texture for the whole mesh, but not for the ind. triangles?  That doesn't
> really make sense to me.  The docs could have been a little clearer on
> that point, if you ask me....

Because the individual triangles need texture identifiers, while a 
texture definition is acceptable for the mesh object. The docs do 
mention this.

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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