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In article <pan### [at] attnet>,
"Mark M. Wilson" <mrm### [at] attnet> wrote:
> and it worked like that! Why does it let me use a color identifier as a
> texture for the whole mesh, but not for the ind. triangles? That doesn't
> really make sense to me. The docs could have been a little clearer on
> that point, if you ask me....
Because the individual triangles need texture identifiers, while a
texture definition is acceptable for the mesh object. The docs do
mention this.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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