|
|
In article <39EFBB8D.F37E196B@hotmail.com>, Pabs <pab### [at] hotmailcom>
wrote:
> I'm not really sure myself.
> but perhaps as well as emmitters you could have volumes (defined by
> different objects) where particles appear randomly with a spline
> specifying the amount of particles created at each timestep. Also you
> could integrate a probabilty pattern into this -
Oh, like an object emitter but with control of the probability that a
particle will land each point, using a pattern and a spline as a kind of
float_map?
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
|
|