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In article <3C495FC2.470A0742@sw-tech.com>, Deaken <dwy### [at] sw-tech com>
wrote:
> Am I a complete idiot for using "rotate <0, 360*clock, 0>", or did two
> people make the same mistake? Both of these options? Neither?
That is actually probably the best way to do it...if you write all your
scenes to work with the default [0, 1] range, you will have an easier
time moving code between them. It could also get harder to control when
you modify the clock range.
It's probably a matter of personal prefrence, though making the clock
run from 0 to 360 just for a rotation seems like a bad idea...what if
you then want to add translation by 1 unit over the course of the
animation?
--
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Christopher James Huff <chr### [at] mac com>
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