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In article <3C9DC399.CAEE1445@gmx.de>, Tim Nikias <tim### [at] gmxde>
wrote:
> This idea has been done before, look at the various particle-systems
> written by several users, like Rune, JRG and myself. While most (if not
> all) use I/O systems, which calculates collisions sort of "on the fly",
> I am using non-I/O, which ties my possibilities for collisions to a
> box...
Huh? Using file I/O is just a way to avoid recalculating the particles
for each frame, it has nothing to do with what you can compute
collisions with.
--
Christopher James Huff <chr### [at] maccom>
POV-Ray TAG e-mail: chr### [at] tagpovrayorg
TAG web site: http://tag.povray.org/
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