|
|
In article <39B04190.4931AE25@yahoo.com>, ryan constantine
<rco### [at] yahoocom> wrote:
> holy crap that's cool. now if you can do this with various shaped
> lights, that would be cooler.
I might try to figure out how to add linear and spherical glows, or
maybe allow multiple "glows" to be specified for each light or as
separate objects, independant of lights.
> or if you could do it with looks_like objects... <homer simpson
> drool>
The calculations require calculating the angle between the ray and the
light source, as well as the distance to the light source. This is very
easy for points, but I don't think I want to figure out how to calculate
the minimum angle and distance to an arbitrary object...it would
probably be slower than the current proximity pattern or blurred
reflection. Some objects could be solved for directly and quickly,
though...spheres, boxes, possibly meshes, etc.
It would be possible as a post_process filter, but then it wouldn't
reflect/refract...
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
<><
Post a reply to this message
|
|