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In article <3A6831F8.99A66548@my-dejanews.com>,
gre### [at] my-dejanews com wrote:
> My first tweaks at coding suggest that there's not much "interior light"
> making it to the next building. Any ways around this? Is it possible
> that the change above 10.2.3 made some rooms better but limited
> applicability of radiosity to certain scenarios? Sorry if that's an
> ornery question......
Try raising the recursion level...this will increase the illumination in
areas that are illuminated by light that has gone through a couple
bounces. Also make sure enough samples are being used, and maybe raise
the "brightness" value. Maybe you should add a full moon. (Don't rely on
radiosity from it though, it's too small...use a point light.)
> SECOND QUESTION: is it true that point light sources will not interact
> with media: only spotlights will do so?
That's not true at all...where did you hear that? All lights can
interact with media.
> The scenario here is "point light source inside a wiffle ball." If I
> set up some media, will I see streaks of light pouring out the wiffle
> ball holes?
If you use scattering media and if media_interaction for the
light_source isn't turned off, then yes. (Assuming media density and
light brightness are set correctly, of course)
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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