POV-Ray : Newsgroups : povray.unofficial.patches : Mesh2 uv_vectors problem : Re: Mesh2 uv_vectors problem Server Time
2 Sep 2024 00:13:49 EDT (-0400)
  Re: Mesh2 uv_vectors problem  
From: Chris Huff
Date: 15 Jan 2001 16:27:50
Message: <chrishuff-0FEEBB.16290915012001@news.povray.org>
In article <3a636876@news.povray.org>, "Rune" <run### [at] inamecom> 
wrote:

> My point is that if the whole texture is copied anyway, then why does it
> make a difference if the texture is transformed before or after it is
> applied to the triangle?

It is probably a simple limitation of the syntax that nobody has fixed 
yet...it should be quite possible to fix, and seems to be a rather 
stupid limitation. The same goes for the inability to transform 
individual triangles...they weren't expected to be hand-written, so 
nobody ever thought about it.
It's on my list of things to look at, but there probably won't be a 
fixed version of MegaPOV for a while (unless these make it into POV 3.5 
as bug fixes). I will make sure the POV Team knows about it.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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