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In article <3a636876@news.povray.org>, "Rune" <run### [at] inamecom>
wrote:
> My point is that if the whole texture is copied anyway, then why does it
> make a difference if the texture is transformed before or after it is
> applied to the triangle?
It is probably a simple limitation of the syntax that nobody has fixed
yet...it should be quite possible to fix, and seems to be a rather
stupid limitation. The same goes for the inability to transform
individual triangles...they weren't expected to be hand-written, so
nobody ever thought about it.
It's on my list of things to look at, but there probably won't be a
fixed version of MegaPOV for a while (unless these make it into POV 3.5
as bug fixes). I will make sure the POV Team knows about it.
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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