In article <3981904C.512E5AD6@schunter.etc.tu-bs.de>,
chr### [at] gmx de wrote:
> There is also an isosurface function for that (requires megapov of
> course).
You are probably just talking about an isosurface superellipsoid, which
can render faster than the superellipsoid primitive but otherwise has
the same problems.
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Christopher James Huff - Personal e-mail: chr### [at] mac com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
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