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In article <3a2fb34b@news.povray.org>, Warp <war### [at] tag povray org>
wrote:
> Why, when there's already a macro for doing that?
Speed, ease of use, easier to read scene files...
> Why double the effort?
Adding that feature to the spline patch would make it *less* effort for
others...or were you talking about having the user do that stuff in the
scene file? I wasn't seriously suggesting that, I was suggesting that
the features of Colefax's spline include file be added to the spline
patch...which I think you probably agree would be a Good Thing. :-)
However, I think some simple macros for things like moving a point along
a spline at a constant speed, getting the nearest point on a spline,
getting the length of a spline, etc...would still be useful. Maybe as a
supplement to the spline feature when it is included in 3.5, especially
since even if those things are added to the patch, they probably won't
make it into 3.5.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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