POV-Ray : Newsgroups : povray.binaries.images : Glow splines - Attn Andy Cocker, et al : Re: Glow splines - Attn Andy Cocker, et al Server Time
19 Aug 2024 16:13:34 EDT (-0400)
  Re: Glow splines - Attn Andy Cocker, et al  
From: Chris Huff
Date: 8 Dec 2000 19:12:31
Message: <chrishuff-0CF092.19132108122000@news.povray.org>
In article <3a2fb34b@news.povray.org>, Warp <war### [at] tagpovrayorg> 
wrote:

>   Why, when there's already a macro for doing that?

Speed, ease of use, easier to read scene files...


>   Why double the effort?

Adding that feature to the spline patch would make it *less* effort for 
others...or were you talking about having the user do that stuff in the 
scene file? I wasn't seriously suggesting that, I was suggesting that 
the features of Colefax's spline include file be added to the spline 
patch...which I think you probably agree would be a Good Thing. :-)

However, I think some simple macros for things like moving a point along 
a spline at a constant speed, getting the nearest point on a spline, 
getting the length of a spline, etc...would still be useful. Maybe as a 
supplement to the spline feature when it is included in 3.5, especially 
since even if those things are added to the patch, they probably won't 
make it into 3.5.

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

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