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In article <3a63b91e@news.povray.org>, "David C" <dav### [at] satnet>
wrote:
> Well I wasn't thinking of fully supporting all of povray's stuff like
> some of the different light types that don't have a native equivelent in
> opengl. And then, there's transparency, reflections, refractions,
> povray's function-textures, media, imagemaps, and maybe a few more
> I havn't thought of.
I certainly wasn't suggesting you should try to support all of
that...just shadowless point lights, ambient lighting, solid colors, and
orthographic and perspective cameras would be enough, at least at first.
> I think, if I do actually start building it, that I'd try to mimic
> the behavior of native rendering as much as possible.
Probably a good idea.
> For me, this is all just talk so far. I'd love to do it, but I'm not
> sure I will.
It would be an interesting project...and might keep Warp's mesh patch
alive long enough for someone to fix it. ;-)
--
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
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