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In article <3DB### [at] starman ee>,
Vahur Krouverk <vkr### [at] starman ee> wrote:
> Why G? Why not Cg or RenderMan SL? They have also C-like syntax and do
> same thing basically. And then you can use existing shaders without
> conversion.
Because:
1: I don't know them.
2: I'm doing this largely as an experiment in designing this kind of
language and interpreter, duplicating others would be useless.
3: Others have already done interpreters for those.
4: I can make whatever changes I want and try out new ideas.
Once I have it up and running (which will happen much sooner than for
Sapphire, it is a very simple language), I'll look at making compilers
for other languages that use the same VM (I'm especially interested in
Cg), but I'll have to learn them first.
--
Christopher James Huff <cja### [at] earthlink net>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tag povray org
http://tag.povray.org/
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