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In article <3aacf1b7$1@news.povray.org>, "Mael" <Mae### [at] hotmail com>
wrote:
> i ve seen you used the depth information in your stars post process,
> but here i would like to see the "background_pigment" given by the
> user through transparent objects (by blending(not sure this is the
> term in english?) rgb of the specified pigment with the rgb of the
> object)
I see...well, it might work, but remember that it won't be correct with
refracting surfaces, and it still won't work for reflections.
> i thought the channel filter (or transmit) could be used for that, but it
> doesn t seem to work as i expected :(
Well, remember that alpha is the opposite of transmit...if you were
checking for non-0 values, you were checking for any values that
*weren't* completely transparent. With alpha, 0 is completely
transparent and 1 is completely opaque.
And from the documentation, it looks like POV uses the transmit channel
to get alpha information...post_process data may be the same.
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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