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In article <39F86CEE.962DE9F4@aetec.ee>, Vahur Krouverk
<vah### [at] aetec ee> wrote:
> j/k! Heh, I guess You didn't believed it anyway!
> Of course not displacement mapping, this is just example of
> hypertextures (basically it is raymarching over sphere volume in order
> to calculate normal and density).
Sounds like a shader that mostly imitates the media feature. Maybe media
can be extended to calculate "surface" attributes like this...
--
Christopher James Huff
Personal: chr### [at] mac com, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tag povray org, http://tag.povray.org/
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