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In article <3C3### [at] jamesjacksoninfo>,
James Jackson <jam### [at] jamesjacksoninfo> wrote:
> In POVRay, if using a spotlight, the shadows are perfectly defined. We
> all know in real life this doesn't happen, due to the diffraction of
> light as it passes an interface between two media. Of course, POVRay
> deals with the particular nature of light, not the wave nature, so how
> do we get it to blur shadows according t distance from casting object
> without resorting to area lights?
Area lights are really the best way to do it, why are you trying to
avoid them?
In reality, there are no true point sources anyway.
--
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Christopher James Huff <chr### [at] maccom>
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