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Statler wrote:
> [...]
> Anyhow, I've read a bit on here about POV-Ray
> storing meshes in memory to speed up rendering (or maybe just parsing?)
> time. I don't recall seeing that in the tutorial, but I may have missed it.
> Do you just declare the mesh, then place multiple copies, or is it more
> complicated than that?
POV-Ray stores all geometry in memory during the render. The special
thing about meshes is that they are instanced, i.e. the geometry data is
only stored once if the same mesh is used multiple times.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 06 Jul. 2004 _____./\/^>_*_<^\/\.______
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