POV-Ray : Newsgroups : povray.binaries.animations : MechSim Bouncing Ball ... (Divx 5 AVI, 470K) : Re: MechSim Bouncing Ball ... (Divx 5 AVI, 470K) Server Time
19 Jul 2024 09:23:33 EDT (-0400)
  Re: MechSim Bouncing Ball ... (Divx 5 AVI, 470K)  
From: Willem
Date: 13 Feb 2003 06:16:31
Message: <cgvm4vg85if3o091li0uuv259ndre81t31@4ax.com>
Nice, slow, bounce

How does it stop ? Does it bahave like a ball,
or does the movement become "jerky" because
the ball comes to rest on a single traingle ?

WdW


On Thu, 13 Feb 2003 07:56:56 +0000, Michael Andrews
<m.c### [at] rdgacuk> wrote:

>Hi Folks,
>
>A simple little animation of a bouncing ball. The ball is 100 points on 
>a sphere, nearest neighbours connected and triangulated with my convex 
>hull macro. To provide ridgidity I also put a mass at the center and 
>connected all other points to it.
>
>Comments would be appreciated.
>
>Bye for now,
>	Mike Andrews.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.