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Wolfgang Wieser wrote:
> I am not completely sure about what I am talking here but at least
> what I propose in the following lines removed black spots on the isosurface
> of my Mars renderings. (These spots only occur when the light comes under
> a flat angle and when no_shadow is NOT set.)
>
> [...]
What you describe seems to be specific to shadow rays, does your
suggested change also influence the appearance of the actual surface
(i.e. camera rays). You could try rendering with a fairly large accuracy
value for testing.
I agree with Thorsten that the interpolation will probably cause
slowdown without much advantage (and i don't think the simple version
you posted will work correctly in all situations). Also note we are
talking about differences of a maximum of accuracy*0.5.
Christoph
--
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Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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