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Jaime Vives Piqueres wrote:
>
>> And for good results you would of course need a high dynamic range map.
>
>
> Not necessarily, I think, only if you want very accurate radiosity.
For reflections (water) this can be important as well although you can
trick quite a lot with reflection exponent.
> For me the biggest problem is the rendering time required to create an
> extensive collection of cloudscapes.
I think for high resolution renders (which your recent scenes seem very
suited for) this is probably not a solution anyway.
>> The thing i am having trouble with is to get the random parameter
>> selection to *always* produce a scene that looks reasonable.
>
>
> I think you are way too exigent... but I do not doubt you will figure
> out a solution. :)
I am quite near to start my new LOTW-2 but i simply still get quite a
lot of 'boring' scenes. Since i plan to do 20 tests for every
generation of which only 4 get selected this is not such a big problem
though.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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