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K wrote:
> Hello,
>
> How can I make a plane solid? In more detail: I have a complex polygon (2D)
> and want to give that polygon a depth (3D). How do I do that? Just scaling
> the polygon doesn't work. I think that's because the "depth" of a plane
> polygon is just 0 so x*0 is still 0.
What are you talking about - planes or polygons? Planes are solid in
POV-Ray in the way that everything below the plane surface is inside the
plane. Polygons are not. If you are looking for a shape that resembles
an extrusion of a polygon you could have a look at the prism shape.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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