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Tim Nikias v2.0 wrote:
>
> Ah, thanks. That technical part at the beginning was a little over my head,
> as I am not firm in the source of POV-Ray. Still, with spending some thought
> and common sense I could make sense of it.
Well, for successfully using radiosity some understanding of the inner
workings is quite useful.
> I'll have to do some quick tests to figure if I've thought correctly, but
> what you're implying is that in 3.5, Radiosity was clipped and thus, a
> bright spot coming through a window wouldn't illuminate the room (via pure
> radiosity, that is) to an extent which would have been more real, right?
That's about it. Note this effect really is not very important in a lot
of cases - i don't think any of the official sample scenes using
radiosity looks significantly different in 3.6.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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