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Samuel Benge wrote:
>
> Christoph, I'm guessing that foam is one of two things:
> * a foamy function with actual 'air holes' in it, using a really high
> max_trace_level
> * a noise-perturbed layer of function with a similar function-based
> pigment to achieve the foamy look
Actually it's simply part of the isosurface with a different texture
(less transparent and some more diffuse finish). A scattering interior
would be nice but slow as well.
Christoph
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Last updated 01 May. 2004 _____./\/^>_*_<^\/\.______
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