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lars petter wrote:
> [...]
>
> if i try to scale it in x- or z- direction, the object simply fails to show
> in the render. scaling i y-direction however, works fine.
You seem to have a wrong idea what 'scale' does. What you probably want is:
difference {
cylinder { <0,0,0>, <0,1,0>, 1 }
cylinder { <0,0,0>, <0,1,0>, 0.9 }
scale <2,1,1>
translate <5,0,5>
}
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 21 Mar. 2004 _____./\/^>_*_<^\/\.______
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