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Tyler Eaves wrote:
> [...]
> I'm a computer programmer by trade,
In that case - why don't you try implementing things yourself. The
problem with your list is that most point fall into one (or more) of the
following categories:
- inefficient.
- contradicting the design and goals of POV-Ray.
- particularly hard to implement (or next to impossible) in the current
POV-Ray code.
- already possible/available.
This of course does not mean that all points are completely wrong but
concerning the 3rd category - please read the note about POV-Ray 4.0
discussions in the POV-Team status report in p.a.f-a-q.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Mar. 2004 _____./\/^>_*_<^\/\.______
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