|
|
sascha wrote:
> When using the 'fresnel' keyword in reflections, Linux (Redhat 7.3) and
> Windows (2000) versions of POV-Ray produce different output!
> This phenomenon caused a strange flickering in an animation rendered on
> the IMP render-farm (which uses clients with different OS), after some
> experimentation I discovered that it is caused by the fresnel reflection.
> I wrote a short scene to demonstrate the effect. An image showing both
> outputs was posted to p.b.images (fresnel.jpg).
> For me the windows output looks "right". Any ideas what could case this
> effect (a bug in the linux version?), or is something wrong with my
> material definition?
> Is there a "workaround"?
To me the linux version seems right, it reflects the black background at
areas where the reflection coefficient is high. But in fact if i
should guess i'd say neither is correct.
The difference is most likely caused by a math function being called
with parameters out of the allowed range. Math libraries of Linux and
Windows handle this differently.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
|