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On Sat, 12 Jul 2003 17:15:33 -0500, "Steve Shelby" <ssh### [at] rexnetnet> wrote:
> I'm sorry, but I can't make any sense of this at all. My level of expertise
> with povray is very low, having relied mostly on Moray to do the script
> writing for me. Here's my sample pov file:
You probably expect something like such complete scene, commented with possible
problems. Think about sense of questions in comments:
#include "transforms.inc"
light_source {
0*x
color rgb <1,1,1>
translate <-20, 40, -20>
}
#declare ObjectOrg = sphere {
<0, 0, 0>
0.01
pigment{ color rgb<1,1,1> } // why not added pigment in your version ?
}
#declare Iterations=300;
#local Object = ObjectOrg;
#declare Count = 1;
#while (Count<Iterations)
#local Object = union{
object{ ObjectOrg }
object{ Object scale 1.04 translate .01*x} // why X replaced with counter ?
}
#local Count = Count + 1;
#end
object{ Object } // why you not added object to scene ?
camera {
location <0.0, 2.0, -5.0>
#local Mn = min_extent(Object);
#local Mx = max_extent(Object);
look_at (Mn+Mx)/2 // why not look to center of object ?
right x*image_width/image_height
}
ABX
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