POV-Ray : Newsgroups : povray.binaries.images : iso-sphere-sweep - second example : Re: iso-sphere-sweep - second example Server Time
17 Aug 2024 00:20:15 EDT (-0400)
  Re: iso-sphere-sweep - second example  
From:
Date: 7 Jan 2002 03:25:24
Message: <bpmi3uop1dpvr2menm6nnngsvoj09f50ha@4ax.com>
On Sat, 05 Jan 2002 04:38:26 +0100, Tor Olav Kristensen <tor### [at] hotmailcom>
wrote:
> This might render faster because of the use of
> the internal sphere function

Yes, segments with internal sphere function render faster, I checked.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)&_((x+y)*.7,z,.1)&_((x+y+2)*.7,z,.1)&_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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