On 14 Jan 2003 10:35:33 -0500, "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote:
> inflanting *mesh* is possible
Obviously, but ...
> basing on normlas of mesh, not isosurface.
...this does not change that whatever direction of normals is used then you
can't guarantee placement of vertices and triangles without intersecting
isosurface surface. those images you provided are easy to draw becouse you see
shape you are bounding. it is hard to read universal algorithm from those
pictures. please provide algorithm in readable form (POV-SDL could be best)
ABX
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