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I have done an AA test with following scene:
#declare contrast=1;
camera{
location <0,1,0>
look_at 0}
plane{y,0
pigment{onion
pigment_map{
[0 rgb 0]
[0.5 rgb 0]
[0.5 rgb contrast]
[1 rgb contrast]
}
scale .02
}
finish{ambient 1}
rotate y*34
}
All renderings were done in 320x240, +J0 with povray 3.1
Here are the results (the numbers in the tables are the Smpls/Pxl that pov
reports in the statistics):
+AM1 +R3
--------
+A0.1 +A0.3 +A0.6
contrast=1.0 8.50 8.50 7.93
contrast=0.5 8.50 7.93 7.13
contrast=0.1 7.39 6.67 1.00
+AM1 +R6
--------
+A0.1 +A0.3 +A0.6
contrast=1.0 35.35 33.91 31.64
contrast=0.5 34.69 31.64 28.89
contrast=0.1 29.46 26.74 1.00
+AM2 +R3
--------
+A0.1 +A0.3 +A0.6
contrast=1.0 16.05 16.05 16.05
contrast=0.5 16.05 16.05 16.05
contrast=0.1 16.05 16.05 1.01
+AM2 +R3
--------
+A0.1 +A0.6
contrast=1.0 136.64 136.64
contrast=0.1 136.64 1.01
This shows that with Method 1 it does matter for the recursion how big the
contrast between the pixels is. Though 6.67 Samples/Pixels with +A0.3 and a
nearly all black picture seems very high to me.
On the other side with Method 2 it does not matter how much the contrast
is, pov will always use the same recursion depth if the threshold is
reached. I think this definiteley could/should be improved.
- Micha
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