Here is sample image of iso_sphere_sweep
Currently it is designed for linear sphere sweep with constant radius.
I'm working on float radius just like "traditional" linear sphere_sweep works.
Render time 11 min on P4 900 MHz iirc.
ABX
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Download 'test.png' (63 KB)
Preview of image 'test.png'
![test.png](/povray.binaries.images/attachment/%3Cb6093uceia9d225oi3q92u48o4kcrmg49q%404ax.com%3E/test.png?preview=1)
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