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On Tue, 06 Nov 2001 17:24:45 +0100, Christoph Hormann <chr### [at] gmx de>
wrote:
> Hmm, certainly not a bug, but relevant for this group anyway. I think the
> main reason is that mesh2 is particularly useful for large meshes which
> would be too large for the scene file collection.
But there could be comparision of mesh with two faces - one with mesh{} and the
same with mesh2{}. Bezier patch is supposed to be generated with external
programs but there is sample for it within scenes/objects.
> I had quite a lot of
> trouble getting the cloth mesh in balcony down to the current 300k and
> this is still quite a lot.
You can remove some space by replacing "0." with "." but I think you have
considered this. I don't know how many signs are there but perhaps you can also
change negative to positive and positive to negative in vertices and normals and
use scale -1.
I think it could be also good idea to make universal macros to generate
face_indices and uv-vectors for grids like yours within standard include files.
ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35
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