POV-Ray : Newsgroups : povray.beta-test : Philosophical objection to fog distance=0 : Re: Philosophical objection to fog distance=0 Server Time
30 Jul 2024 12:19:04 EDT (-0400)
  Re: Philosophical objection to fog distance=0  
From:
Date: 6 Nov 2001 11:56:26
Message: <b05gut83dfmig601dqivm42bg43qm2s620@4ax.com>
On Tue, 06 Nov 2001 17:24:45 +0100, Christoph Hormann <chr### [at] gmxde>
wrote:

> Hmm, certainly not a bug, but relevant for this group anyway.  I think the
> main reason is that mesh2 is particularly useful for large meshes which
> would be too large for the scene file collection.

But there could be comparision of mesh with two faces - one with mesh{} and the
same with mesh2{}. Bezier patch is supposed to be generated with external
programs but there is sample for it within scenes/objects.

> I had quite a lot of
> trouble getting the cloth mesh in balcony down to the current 300k and
> this is still quite a lot.

You can remove some space by replacing "0." with "." but I think you have
considered this. I don't know how many signs are there but perhaps you can also
change negative to positive and positive to negative in vertices and normals and
use scale -1.

I think it could be also good idea to make universal macros to generate
face_indices and uv-vectors for grids like yours within standard include files.

ABX
--
#declare _=function(a,b,x){((a^2)+(b^2))^.5-x}#default {pigment{color rgb 1}}
union{plane{y,-3}plane{-x,-3}finish{reflection 1 ambient 0}}isosurface{ //ABX
function{_(x-2,y,1)|_((x+y)*.7,z,.1)|_((x+y+2)*.7,z,.1)|_(x/2+y*.8+1.5,z,.1)}
contained_by{box{<0,-3,-.1>,<3,0,.1>}}translate z*15finish{ambient 1}}//POV35


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