|
|
On Fri, 21 Jun 2002 00:01:34 +0200, Tim Nikias <tim### [at] gmxde> wrote:
> Nontheless, I'm thinking how I can simplify the method of
> counter-checking every new object with ALL objects
> that were formerly generated. I do know of the subdivision
> method, i.e. creating several blocks and only checking in
> those and the nearest blocks, but are there any different
> approaches, like sorting all positions somehow?
Simple and lazy solution: use vturbulence on grid with maximal value of
tubulence adjusted to step of grid - no data storing, one pass.
More advanced solution: use probability patterns with speedup of testing and
placing realized with help of "precompiled" functions.
ABX
Post a reply to this message
|
|