On Mon, 24 Apr 2000 00:18:04 -0400, "Nathan Kopp" <Nat### [at] Kopp com>
wrote:
>> COLOUR Colour;
>
>raw (unclipped) floating-point values
Is this value anti-aliased? I would think it would be.
What sort of range do the values have in a "typical" scene?
What sort of min/max limits might be imposed on the values? (Simply
the limits of floating point notation?)
Are these values ever negative?
Thanks,
Glen
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