in news:47574968$1@news.povray.org mc wrote:
> Where I'm not sure I got it straight is that it looks like the
> refracted ray in b) is going to be "glass/air" instead of
> "glass/water" as we don't know yet that water will be hit.
>
>
From a modelling point of view, to get a better visual result, modell
the water so it slightly overlaps the glass, no air gap between the
two.
A solution in the POV-Ray source was once posted by Ron Parker in
comp.graphics.rendering.raytracing. Couldn't find is posting with a
quick search...
ingo
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