s.f### [at] tiscali fr news:41fcca29@news.povray.org
> Just playing with isosurface, but really too long to render :-\
For such obejects tesselating them into a hi-quality smoothmesh could
probably give x10 speedup with same quality (only with bigger memory
usage).
--
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics
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